So #gamejam192 kicked off a little over 24 hours ago with the theme being announced at 12 noon on the 17th of April, that theme was…
“When we were young”
The theme has been met with positive comments and the teams/solos got to work.
(see the theme announcement here…)
We are managing the jam through itch.io as it takes away a lot of the pain with admining (sic) a jam like this. It is allowing us to keep submissions private until the deadline, although we are all openly discussing our projects on Discord. The reason behind this decision is simple, this jam is being peer judged, so it gives every entry the same available game play time for people to try out the games and then go and vote on them. It also means that the Game Jam 192 winner is chosen by the people who took part.
When the jam is finished there is a period of 24 hours for the jammers to play test all the other entries and get their votes in, we’ll also be streaming these on twitch, so stop by and say hi… I’ll post a time and link for this in a future post (and come back to update this one).
There are going to be a couple of outside judges choosing their favourites/honorable mentions, but those details are still being finalised so I’ll come back to that later.
A wee overview of what’s going on with the jam, we have a total of 24 sign ups on the itch page, a nice mixture of Indie Game Squad members and solos from outside IGS, which is amazing.
Now of those 24 sign ups some will have other team members and other are solos, like myself. Now don’t sorry for us solos, we love the challenge… plus we have Discord set up so that everyone who wants to can chat, share ideas to get feedback and ask for help if needed. You might not always get the answers but I think most people will try and help out where they can… that’s the whole point of this jam after all, try out ideas, meet other devs, designers and artists, try and make a game and most importantly have a bit of fun for 8 days.. that and the trophy for the winner of course, and what a trophy it is even if I do say so myself!
Not everyone likes to share their progress during a jam, but I managed to get some information out of a few of the jammers via our Discord… to be fair it wasn’t hard, I said hey, what you working on and they told me, so here’s where some of us are at… (there will be more images in later posts…give us a chance to create!)
Game Name: Jam of games
Progress: menu complete and working on game mechanics
Game name: 80’s Kid
Game Overview: 2D procedural generated platformer. You are having a bad dream and wake up needing to find your pocket money and get to the Arcade to spend it through various 80’s themed levels
Game Name: Baby Brawl
Game Overview: Side scrolling beat ’em up… with babies.
(When I was young we used to go to the arcades every chance we had and play the side scrolling beat ’em ups, plus I was a baby when I was young)
Game Name: When We Were Young (or Childhood)
Game Overview: Life in a nutshell. You can move and communicate but that’s about it. Build relationships, make friends, fall in love (and beware of feature creep).
Game Name: Supertrack (WIP)
Game Overview: Build a track for your toy car, see if your car can get to the end, completing fun stunts along the way
Game Name: Swole Dinton’s Supermarket Swipe (WIP)
Game Overview: Barge your way around a supermarket collecting all the goods off of your shopping list
Game Name: Act Your Age
Game Overview: As a kid I was always told to act my age, so in this game you have to climb platforms whilst trying to evade responsibilities, in a vertical platform game. As you grow older the player grows and the platforms seem smaller and your responsibilities change and become more frequent.
Game Name: Untitled for now
Game Overview: Toddler goes rogue in supermarket filling the trolley with as many goods possible before the timer runs out
And that’s it for just now, I need to get back to making my game… but follow Indie Game Squad on all the social media, links at the top of the website, and come back here tomorrow for another update…