The Development of a Game – Ghost Blaster Part 6
Part 6 in a series of devlogs from Frozen Well following the redevelopment of their classic game “Ghost Blaster”.
Part 6 in a series of devlogs from Frozen Well following the redevelopment of their classic game “Ghost Blaster”.
This is the fifth in a series of devlog’s from Frozen Well following the redevelopment of their classic game “Ghost Blaster”.
This is the fourth in a series of devlog’s from Frozen Well following the redevelopment of their classic game “Ghost Blaster”.
This is the third part in a series of devlogs from Frozen Well, following the redevelopment of their classic game “Ghost Blaster”.
Part two in a series of devlog’s from Frozen Well following the redevelopment of their classic game “Ghost Blaster”.
This is the first in a series of devlog’s from Frozen Well following the redevelopment of their classic game “Ghost Blaster”.
So, Game Jam 192 came to a close on Sunday past, the 26th of April to be exact. After eight glorious (and exhausting) days of idea pitching, art creation, helping each other…
So with 127 hours gone where are we at? I think we’re looking good, the royal we, and although work has been continuing, with sporadic updates hitting the discord channel from various teams, the chatter has been a bit quieter. Now maybe it’s because we’re trying to fit work…
We’re are well and truly into the game jam now, a little under the 62 hour mark. As with any jam some people are further on than others, some have swapped ideas a few times but I think it seems to be going well. So without further ado here’s a quick look at some of the progress that’s been achieved… #game-jam-192
So #gamejam192 kicked off a little over 24 hours ago with the theme being announced at 12 noon on the 17th of April, that theme was…